#ifdef _WIN32
#include "stdafx.h"
#endif

// called in game loop
void game_machine :: set_target (short emit, short target)
{ Characters[emit].target = target; }

/*
#define CONIC BELL CHAIN MISSILE
enum abil_state { casting, cooldown, travel, dotted };
enum err_msg    { out_of_mana, obstacle, too_far_away,  is_on_cooldown };

struct timer_state
    abil_state state; float delay;
timers
    float cooltime;
    unsigned char mask, range, radius, velocity, ticks, cost;
abilbases
    unsigned short dmg, dmg_tick, dmg_per_level, dmg_tick_per_level;
abilchar
    unsigned short experience, id, dmg, dmg_tick;
*/
